
The Frame Helper let's you set a specific frame to use
within other operators and rules. In some cases, you may find it useful
to tag specific frames or areas within your animation for use at other
points within your particle animation. This Helper gives you that ability.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off.' You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Frame To Add - (Frame) This input data stream is used to add an
additional value to the Frame value. So, if the Frame spinner is set to
10, and a value of 5 is piped in through this input data stream, the Frame
output will be set to 15.
Frame - (Frame) This input data stream is used to override the
Frame spinner in the Frame rollout.
Type - (Integer) This input data stream takes an integer value
that represents the Type of calculation the Helper will use. Valid input
values are 0 and 1, where:
Frame - (Frame) This output
data stream sends out the set Frame value for use by other operators and
rules.

Frame - This spinner sets the Frame value to be output to other
operators.
Added - If this option is chosen, any value that is piped in through
the Frame input data stream is added to the value in the spinner. So if
the incoming value was 2, and the value in the spinner was 6, the output
Frame value would be 8.
Multiply - If this option is chosen, any value that is piped in
through the Frame input data stream is multiplied with the value in the
spinner. So if the incoming value was 2, and the value in the spinner
was 6, the output Frame value would be 12.