Frame 

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The Frame Helper let's you set a specific frame to use within other operators and rules. In some cases, you may find it useful to tag specific frames or areas within your animation for use at other points within your particle animation. This Helper gives you that ability.

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off.' You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Frame To Add
- (Frame) This input data stream is used to add an additional value to the Frame value. So, if the Frame spinner is set to 10, and a value of 5 is piped in through this input data stream, the Frame output will be set to 15.

Frame
- (Frame) This input data stream is used to override the Frame spinner in the Frame rollout.

Type
- (Integer) This input data stream takes an integer value that represents the Type of calculation the Helper will use. Valid input values are 0 and 1, where:

0 = Added
1 = Multiply
 
 
Operator Outputs 

Frame - (Frame) This output data stream sends out the set Frame value for use by other operators and rules.

Rollout Menu 

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Frame
- This spinner sets the Frame value to be output to other operators.

Added
- If this option is chosen, any value that is piped in through the Frame input data stream is added to the value in the spinner. So if the incoming value was 2, and the value in the spinner was 6, the output Frame value would be 8.

Multiply
- If this option is chosen, any value that is piped in through the Frame input data stream is multiplied with the value in the spinner. So if the incoming value was 2, and the value in the spinner was 6, the output Frame value would be 12.